For many players just fighting out the action is not
enough. We want to know what happens to the various people after the
bullets have stopped. In many cases this means determining whether your
favourite character has finally bought the farm or got of with just a
flesh wound. What happens to the survivors, especially the victors will
get played out in further games.
I am not a great believer in an experience system
which allows for constant improvement. If you wish to allow your
characters to improve, do it with caution, maybe adding a new skill
every once in a while, especially after attempting something heroic in a
game. I am not going to to add an improvement system to Blaze of Glory,
that is not to say you shouldn't, it just doesn't suit my style of game,
I'm not interested in creating an Ubercowboy.
I'm not dead, I'm
getting better!
If you wish to decide
what happened to the people who were shot during the action you could
use the following :
For each figure that
went Out Of Action roll once on the following table. For figures that
were wounded, but not OOA roll a d6 on a 1-3 they recover fully, on a
4-6 they went OOA roll on the table below.
Serious Injuries
D6 Roll
Details
-
Full
Recovery (tis but a scratch)
-
Flesh
Wound (Reduce stats in next game by d3)
-
Light
Wound (Reduce
stats by d3 permanently)
-
Heavy
Wound (Reduce
stats by d6 permanently)
-
Dead
(Say no more,
sorry!)
-
Really
Dead (Bit like the
above but more so)
You can of course add
other elements to this chart, do what feels right. Badguys who get shot
and left in town by their comrades are most likely to be caught and put
in jail or worse lynched. Both of these possibilities lend themselves to
some good rescue scenario ideas
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